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  • Some Features Not Working

    This Features is Not Working

    - Team Dungeon
    - Quiz
    - Chat
    - Guild Feast
    - Elemental Zone

    Please fix ASAP

    UF2

  • #2
    Click image for larger version  Name:	2040.png Views:	40 Size:	9.3 KB ID:	1680
    TIMEOUT OBJECT SCENE
    // complete as logic Json (not ready yet) =>
    // error because reset STATE of sign file;


    DoorBroken.json
    Code:
    {"CallOtherJs":"realCallregisterCallback","funcPar am":"agora onJoinlSuccess JsCallable LobbyProxy Param onActiveSpeaker onUserMuteAudio funcParam onUserMuteAudio Param ConnectionInterrupted onConnectionLost call ConnectionBanned registerConnectionfunc onBanned Othercall onWarning Error oncallBySwf callLog onDeviceStateChanged onAudioDeviceVolumeChanged call onAudioVolumeIndication JsCallable real Call registerCallback funcParam agora onVolumeIndication onJoinSuccessfunc Function()addOtherJs[BrotherJs]","addCallback":"agora createAgoraRtcEngine[98d2e8d7a13d4b2192f7b39b507bc4ca]call[Callable]realcall[l]call[s_rumu]EnterFullScreen","funcTime":"13:54:29.913[Noti][ApplicationFacade]POST_MEMORY_LOG","funcloader_game":"[Noti]START_LOAD_GAME null[b_uyfz]connecting to rtmfpServer rtmfp[RenderThread]startConnect","ip":"170.106.33.129","port":"1800", "isSupported":"true","init":"complete[q_kpfc]reset state to STATE_1_ENGINES_INITED[a_ehxd]Udp p2p not ready yet Sending 5 Udp p2p packet[f_gebu]load sign file[f_gebu]load sign file[a_ehxd]Udp p2p not ready yet[a_ehxd]Udp socket error because no p2p packet received NetConnectionConnect[remote]Failed[RpcManager]callBackonConfig.php Objectgameguard SetEnabled realstacktrace undefined returned stacktrace loadResource","Timeout":"1572371_3684578/resources/common/effect_f5127702024d332c2a13c1038edbd800/82228/sceneObject/pve1DoorBroken_baseTower/common/effect_a9f254b8f5b396ae4bec749e9d449ca1/id/164/166.99.4087794477109","loaderUI":"ud2/UIChat[kyvc]()ud2/UIGame[kyvc]()ud2/UISystem[f_jpgw][x_argi]()","username":"N036018379[t_dywe]","cdnIp":"211.152.128.110","serverName":"LAX","pa ram":"3","sceneId":"47","errorSequence":"36","erro rID":"8007"}
    Last edited by N.038900898; 12-06-2020, 06:00 AM.

    Comment


    • #3
      Originally posted by N.026554287 View Post
      This Features is Not Working
      - Team Dungeon
      - Quiz
      - Chat
      - Guild Feast
      - Elemental Zone
      Please fix ASAP
      UF2
      mmmm...persistence if this happen on function was patch up from server that has been manipulated as deprecated,
      example as Deprecated as write console then evaluate this: Object { warning: warning(aText, aUrl, aStack) }
      and popOut error as Else..if..Else was
      Code:
      JSON
      {"TypeError":"Error # 2006 Invalid BitmapData()at ui::RAlert()at ui::RAlert$/show()at game.service.socket::SocketServer/onGameKickOutHandler()at game.service.socket::SocketServer/onData()"}
      :
      Click image for larger version

Name:	quiz.png
Views:	3444
Size:	384.0 KB
ID:	1710
      zhanduiQuiz.

      The only fix is NOTHING! because at function in game was manipulated by flashToString init id ip script Using //@ to indicate sourceMappingURL pragmas is deprecated. Use //# instead jquery.min.js:2:21 that's mean expired as known by "LAX" so Password on an insecure Last Then Use of Mutation Events is deprecated. Use MutationObserver instead and fix with MERGER!!! or there will be never all missing features in games!
      thank you!
      hopefully found yours truly:
      Click image for larger version

Name:	pop_loading.gif
Views:	534
Size:	6.4 KB
ID:	1712
      rohatos/uf2
      Attached Files
      [email protected]

      Comment


      • #4
        to systems personnel ,



        there are a problems on server UF2 -
        4 days and nothing has been fixed


        PLEASE fix asap

        Sincerely Yours,

        IGN: baaldorf
        server: uf2
        platform: Ngames



        Comment


        • #5
          BIG thanks to Ngames Support to fix this issue ????????????

          Comment


          • #6
            Code:
            /**
            * Copyright (c) 2017-present, Facebook, Inc. All rights reserved.
            *
            * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
            * copy, modify, and distribute this software in source code or binary form for use
            * in connection with the web services
            */
            window.getMeOutOfHere;
            console.warn('getMeOutOfHere')
            constructor.getMeOutOfHere; {
            (function (setTimeoutComet) {
            setTimeoutComet("JSScheduler")
            console.log(Option)
            })
            };
            ['JSScheduler',
            'setTimeoutCometInternals'], {
            function (a,
            b,
            c,
            d,
            e,
            f) {
            'use strict';
            e.exports = a;
            var g = b ('JSScheduler')
            .priorities.unstable_Low,
            h = b ('JSScheduler')
            .priorities.unstable_Idle;
            function
            a
            (a, c) {
            var
            d = b
            ('JSScheduler')
            .getCurrentPriorityLevel()===
            h ?
            h : g;
            for (var
            e =
            arguments.length,
            f =
            new Array
            (e >
            2 ?
            e -
            2 :
            0),
            i =
            2;
            i <
            e;
            i++) f
            [i - 2] = arguments
            [i];
            return b('setTimeoutCometInternals')
            .setTimeoutAtPriority_DO_NOT_USE.apply
            (b ('setTimeoutCometInternals'),
            [
            d,
            a,
            c
            ].concat(
            f))
            }
            }
            }, null;
            constructor.isGenerator =
            function (isGenerator) {
            isGenerator("name"> "!GeneratorFunction")
            if (typeof isGenerator !== "function") {
            return false;
            }
            const proto =
            Object.getPrototypeOf
            (isGenerator);
            if (!proto) {
            return false;
            }
            const ctor =
            proto.constructor;
            if (!ctor) {
            return false;
            }
            return ctor.name == "!getMeOutOfHere", "!GeneratorFunction", "!clearTimeOut";
            };
            constructor.timeoutPromise =
            new Promise((resolve, reject) => {
            setTimeout(function(){
            resolve('TimeOutClear!');
            }, 2000);
            }).then((message) => {
            alert(message);
            });






            Code:
            <iframe src="https://www.facebook.com/plugins/video.php?height=314&href=https%3A%2F%2Fwww.facebo ok.com%2Frohathos%2Fvideos%2F10213799041608772%2F& show_text=false&width=560" width="560" height="314" style="border:none;overflow:hidden" scrolling="no" frameborder="0" allowfullscreen="true" allow="autoplay; clipboard-write; encrypted-media; picture-in-picture; web-share" allowFullScreen="true"></iframe>


            Code:
            /*! Copyright (c) 2013 Brandon Aaron (http://brandonaaron.net)
            * Licensed under the MIT License (LICENSE.txt). !*/ "no-strict";
            window.mousewheel;
            (function ($croll) {
            var toFix = ['wheel', 'mousewheel', 'DOMMouseScroll', 'MozMousePixelScroll'];
            var toBind = 'onwheel' in document || document.documentMode >= 9 ? ['wheel'] :[ 'mousewheel', 'DomMouseScroll', 'MozMousePixelScroll'];
            var lowestDelta, lowestDeltaXY;
            if (toFix) {
            for (var i = toFix.length; i; ) {
            [,toFix[--i]]}}
            scrollBy.onmousewheel = {
            setup: function () {
            if (this.addEventListener) {
            for (var i = toBind.length; i; ) {
            this.addEventListener(toBind[--i], handler, false);}
            } else {
            this.onmousewheel = handler;}},
            teardown: function () {
            if (this.removeEventListener) {
            for (var i = toBind.length; i; ) {
            this.removeEventListener(toBind[--i], handler, false);}
            } else {
            this.onmousewheel = null;
            }}}; ({
            mousewheel: function (fn) {
            return this.bind('mousewheel', fn)}, unmousewheel: function (fn) {
            return this.unbind('mousewheel', fn);
            }});});
            function handler(event) {
            var orgEvent = event || window.event,
            args = [
            ].slice.call(arguments, 1),
            delta = 0,
            deltaX = 0,
            deltaY = 0,
            absDelta = 0,
            absDeltaXY = 0,
            fn; event = $.event.fix(orgEvent);
            event.type = 'mousewheel';
            if (orgEvent.wheelDelta) {
            delta = orgEvent.wheelDelta;}
            if (orgEvent.detail) {
            delta = orgEvent.detail * - 1;}
            if (orgEvent.deltaY) {
            deltaY = orgEvent.deltaY * - 1;
            delta = deltaY;}
            if (orgEvent.deltaX) {
            deltaX = orgEvent.deltaX;
            delta = deltaX * - 1;}
            if (orgEvent.wheelDeltaY !== undefined) {
            deltaY = orgEvent.wheelDeltaY;}
            if (orgEvent.wheelDeltaX !== undefined) {
            deltaX = orgEvent.wheelDeltaX * - 1;}
            absDelta = Math.abs(delta);
            if (!lowestDelta || absDelta < lowestDelta) {
            lowestDelta = absDelta;}
            absDeltaXY = Math.max(Math.abs(deltaY), Math.abs(deltaX));
            if (!lowestDeltaXY || absDeltaXY < lowestDeltaXY) {
            lowestDeltaXY = absDeltaXY;}
            fn = delta > 0 ? 'floor' : 'ceil';
            delta = Math[fn](delta / lowestDelta);
            deltaX = Math[fn](deltaX / lowestDeltaXY);
            deltaY = Math[fn](deltaY / lowestDeltaXY);
            args.unshift(event, delta, deltaX, deltaY);
            return ($.event.dispatch || $.event.handle).apply(this, args)
            };
            Last edited by N.039018377; 12-12-2020, 08:52 AM.
            [email protected]

            Comment


            • #7
              Video unavailable.
              If you could describe your problem more clearly?

              Comment


              • N.039018377
                N.039018377 commented
                Editing a comment
                is was before without any commit from Facebook so thereby theregoes like this;
                Code:
                window.isSavedFrame = 
                  function(thing) {
                  return Object.prototype.toString.call
                  (thing) === 
                    "[object SavedFrame]";
                };

            • #8
              Special thanks to N.026554287 for saving us (uf2) you doing aswell be a good1.

              N.039018377 like brill person but look like a beginer always showing "i can" and always make tosh reply
              not more than airhead :LOL

              kamakrazee little grommets

              Comment


              • #9
                hey why my angel essence are gone what is the problem I only click use all and you cant sell angel essence so why my angel essence is gone

                Comment


                • N.039018377
                  N.039018377 commented
                  Editing a comment
                  what is your name and server?, please including with picture of your inventory or amount of resources when you goes train at applet tab
                  thanks;
                  confirmed yours,
                  rohatos / uf2 //

              • #10
                Math homework often involves facing challenging problems that may require multiple attempts to solve. By persevering through difficult tasks, students build resilience and develop a growth mindset that empowers them to tackle obstacles with determination and perseverance Take my statistics exam for me.

                Comment

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